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The Game Developers Conference (GDC) is the world's largest and longest-running professionals-only game industry event. With more than 24,000 attendees, it's the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others gather to exchange ideas and shape the future of the industry.

The Apps Alliance is excited to join and support our members in San Francisco at the premier conference in gaming!

Interested in learning more about the Apps Alliance? Complete the form, and we'll set up a time to meet. 

Connect with our members before GDC. Request to join the 'Application Developers Alliance Members at GDC' LinkedIn Group.


MEET OUR MEMBERS AT GDC

Download Member Map


MEMBERS SPEAKING AT GDC

David Pokress, SVP, Monetization & Publisher Relations, Bryan Buskas, SVP Sales - Performance Advertising, and Thorbjorn Warin, Director Monetization & Business Development, AdColony - A 360 View on Video’s Role in the Mobile Game Ecosystem Mon. 3/2/2015 -11:15am-12:15pm - Room 2011, West Hall


Adam Foroughi, CEO and Co-Founder, Applovin - Using Data to Improve User Experience and Increase Monetization - Thurs. 3/5/2015 - 2pm-2:30pm - Room 2014, West Hall


Greg Hartrell, Senior Manager, Google Play Game Services, Google - Making Mobile Games More Magnificent - Mon. 3/2/2015 - 10am-10:30am - Room 2006, West Hall 
Jim Van Verth, Software Engineer, Google - Math for Game Programmers - Mon. 3/2/2015 - 10am-5:30pm - Room 304, South Hall

Bob Meese, Global Head of Games Business Development, Google Play, Google - Running a Successful Games Business with Google (Presented by Google) - Mon. 3/2/2015 - 10:30am-11:15am - Room 2006, West Hall
Todd Kerpelman, Developer Advocate, Google Inc. - Lightning Talk! Lightning Talk! Lightning Talk! (Presented by Google) - Mon. 3/2/2015 - 11:15am-12:15pm - Room 2006, West Hall

John McGuire, Games Business Development, Google - Making Money with Google Play - Mon. 3/2/2015 - 4:30pm-4:55pm - Room 2016, West Hall 

John Hanke, VP Google, Founder Niantic Labs, Google - How Stories Create Real Experiences: Ingress as a Narrative Platform - Tues. 3/3/2015 - 2:20pm-2:45pm - Room 3016, West Hall

Jon Sharkey, Senior Software Engineer, Google - Going It Alone: Cross-Platform Mobile C++ Myths Debunked - Tues. 3/3/2015 - 2:20pm-2:45pm - Room 2001, West Hall

Noah Falstein, Chief Game Designer, Google - Transmorgrified Reality - Tues. 3/3/2015 - 4:30pm-5:30pm - Room 2001, West Hall

Jonathan Alferness, Director of Product Management, Mobile Ads Lead, and Russell Ketchum, Lead Product Manager at Google Analytics, Mobile Apps, Google - Smart Strategies to Acquire, Monetize and Retain Gamers - Thurs. 3/5/2015 - 10am-11am - Room 2011 West Hall


Chuck McFadden, Technical Program Manager, Intel - Making RealSense: A Conversation with Independent Developers (Presented by Intel) - Weds. 3/4/2015 - 9:30am-10:30am - Room 301, South Hall

Jon Kennedy, Graphics Software Engineer, Intel - Getting There First: OpenGL ES 3.1 and Intel Extensions in Fractal Combat X (Presented by Intel) - Weds. 3/4/3015 - 11am-12pm - Room 301, South Hall

Egor Yusov, Graphics Software Engineer, Intel - Getting There First: OpenGL ES 3.1 and Intel Extensions in Fractal Combat X (Presented by Intel) - Weds. 3/4/3015 - 11am-12pm - Room 301, South Hall

Intel Fast Forward (Presented by Intel) - Weds. 3/4/2015 - 12:30pm-1:30pm - Room 301, South Hall

  • John Hartwig—Software Engineer
  • Jon Kennedy—Graphics Software Engineer
  • Egor Yusov—Graphics Software Engineer
  • Marc Fauconneau Dufresne—Graphics Software Engineers
  • Chuck McFadden—Technical Program Manager
  • Leigh Davies—Graphics Software Engineer
  • Cristiano Ferreira—Software Engineer
  • Antoine Cohade—Software Engineer

Antoine Cohade, Software Engineer, Intel - Power Efficient Programming: How Funcom Increase Play Time in Lego Minifigures by 40% (Presented by Intel) - Weds. 3/4/2015 - 2pm-3pm - Room 301, South Hall

Cristiano Ferreira, Software Engineer, Intel - Play Faster and Longer: How Square Enix Montreal Maximised Android Performance and Battery Life with Hitman GO (Presented by Intel) - Weds. 3/4/2015 - 3:30pm-4:30pm - Room 301, South Hall

Marc Fauconneau Dufresne, Graphics Software Engineer, Intel - High-Quality, Fast DX11 Texture Compression with ISPC (Presented by Intel) - Weds. 3/4/2015 - 5pm-6pm - Room 301, South Hall

John Hartwig, Software Engineer, Intel - Edge Detection Based Post Processing in Warlords of Draenor (Presented by Intel) - Thurs. 3/5/2015 - 10am-11am - Room 301, South Hall 

Jon Kennedy, Graphics Software Engineer, and Egor Yusov, Graphics Software Engineer, Intel - Getting There First: OpenGL ES 3.1 and Intel Extensions in Fractal Combat X (Presented by Intel) - Thurs. 3/5/3015 - 11:30am-12:30pm - Room 301, South Hall

Leigh Davies, Graphics Software Engineer, Intel - OIT to Volumetric Shadow Mapping, 101 Uses for Raster Ordered Views using DirectX 12 (Presented by Intel) - Thurs. 3/3/2015 - 12:45pm-1:45pm - Room 301, South Hall


Chris Binstadt, VP, Strategic Accounts, Millennial Media - Fireside Chat: Insights on the Evolution of Mobile Monetization with with the President of MobilityWare (Presented by Millennial Media)  - Weds. 3/4/2015 - 2pm-3pm - Room 3014, West Hall


Pollen VC

Martin Macmillan, Marketing Communications, Pollen VC - The Uncomfortable Truth About Mobile Games (Presented by Pollen VC) - Tues. 3/3/2015 - 10am-11am - Room 2011, West Hall


EVENTS DURING GAME DEVELOPERS CONFERENCE

(Click on the images below for more information)

Sunday March 1st, 2015

                                                                              The Annual Fellowship of Game Developers Parties GDC Kickoff Dinner!                                                                                                                          7:00pm - 10:00pm

                                                                              The Annual Fellowship of Game Developers Parties GDC Kickoff Dinner!

                                                                                                                         7:00pm - 10:00pm

Monday March 2nd, 2015

                                                Official GDC Events

                                                Official GDC Events

                                  PG Party @ GDC with Chukong Technologies                                                         8:00pm - 11:00pm

                                  PG Party @ GDC with Chukong Technologies

                                                        8:00pm - 11:00pm

Tuesday March 3rd, 2015

 Playphone's 6th Annual GDC Happy      Hour Party 5:00pm - 8:00pm

 Playphone's 6th Annual GDC Happy      Hour Party

5:00pm - 8:00pm

Segundo Encuentro Latioamericano en GDC  6:30pm - 9:30 pm

Segundo Encuentro Latioamericano en GDC 

6:30pm - 9:30 pm

          Chartboost GDC Party              7:00pm - 10:00pm

          Chartboost GDC Party

             7:00pm - 10:00pm

The TouchArcade GDC Sticker Swap 2015 Party    7:00pm - 11:00pm

The TouchArcade GDC Sticker Swap 2015 Party  

 7:00pm - 11:00pm

Midwest Developer Meetup at GDC 2015                  8:00pm - 11:00pm

Midwest Developer Meetup at GDC 2015

                 8:00pm - 11:00pm

Wednesday March 4th, 2015

                               9th Annual Gay Gaming Professionals Party                                                 8:00pm - 11:00pm

                               9th Annual Gay Gaming Professionals Party 

                                               8:00pm - 11:00pm

EVERYTHING IS GOING TO BE OK (aka That Venus Patrol & Wild Rumpus                                                                      Party)                                                                 7:00pm - 2:00am

EVERYTHING IS GOING TO BE OK (aka That Venus Patrol & Wild Rumpus    

                                                                 Party)

                                                                7:00pm - 2:00am

Thursday March 5th, 2015

                                                                                                                           One Life Left's Marioke @ GDC                                                                                                                                      10:00pm - 2:00am

                                                                                                                           One Life Left's Marioke @ GDC

                                                                                                                                     10:00pm - 2:00am

Friday March 6th, 2015

                                         Campo Santo's Firewatch Demo Day                                                         11:00am - 7:00pm

                                         Campo Santo's Firewatch Demo Day

                                                        11:00am - 7:00pm

                                                     GDC2015 Japan Party                                                           5:30pm - 9:00pm      

                                                     GDC2015 Japan Party

                                                          5:30pm - 9:00pm